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Additionally, the non-DMR configuration is set at full-auto only, while the DMR version locks the assault rifle to semi-auto only, and is among one of a few assault rifles that cannot have its firing mode freely changed alongside the Cavity 9mm and Galant.Įven then, the KS12 remains a formidable assault rifle with its damage/ammo proportions kicked up a notch, and can easily fit two distinct roles. However, the KS12 Urban's strikingly low base accuracy, stability, and concealment hinder its capabilities at long range, still has harsh bouncy recoil even with the lower rate of fire, and forces a higher detection risk to make it less potent in dodge/critical hit builds. With the DMR kit equipped, the KS12 Urban now surpasses the damage of all other assault rifles, capable of killing most enemies in one to only a few headshots and a minimal change in ammo pickup. Total concealment and ammo reserve is exchanged for a boost in accuracy and heavy damage, bringing it to at least 200 damage a shot ( 210 with any completed perk deck) and accuracy from 44 to 5 2. The KS12 also compensates with 115 damage per shot, higher than all the other assault rifles except for DMRs like the M308 and such kits for guns like the CAR-4 and AMR-16.Īdditionally, the KS12 Urban can also equip a DMR kit of its own, drastically changing the handling of the weapon. Though this hinders its raw DPS, it helps control recoil and ammo, allowing the user to get back on target faster and help prevent overshooting. The KS12 Urban is a beefy high damage/low ammo battle rifle, similar to assault rifles like the AK.762, including a noticeably low rate of fire of 500.